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Teacher Guide
| Level |
Domain |
Benchmark |
Content Theme |
| 2 |
Presentation |
Design a means for collecting information |
Animals |
| Unit Name |
Jack's Pets |
| Task Name |
Survey Questions |
| Number of
Lessons in Task |
1-2 |
| Language |
Level 2 |
| Desired Task Outcome |
Pupils will learn animal names and basic facts about pets. |
| Task Description |
Pupils will bring the animals back to Jack's farm by typing their names. They will then answer a quiz about common household pets. |
| Assessment |
Task will include immediate assessment. If pupils type the right word, or choose the right answer, they will get positive feedback. |
Task Stages
| Task Stages |
Learning, Teaching and Assessment Principles |
Pre-task:
- The teacher can connect this unit to the story by having a discussion about the animals that appear in the story. He/she can ask pupils how they think Jack felt when he sold his cow.
- The teacher and pupils can then discuss which animals pupils have in their homes, and introduce the word "pets". Pupils can talk about their own pets; describe their behaviour, and what they eat. This will help prepare pupils for the vocabulary needed in the task.
- Key vocabulary words: animal, pet, bird, cat, chicken, cow, dog, fish, goat, goose, hamster, horse, rabbit.
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- Pupils interact, share information, exchange ideas and opinions, and work together.
- Teachers activate and build on pupils' background knowledge.
- Materials are appropriate to the pupils' interests, experiences and knowledge.
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Bring Back the Animals: This game reviews animal names and develops typing skills. Pupils will see a picture of Jack's empty farm. On the bottom of the screen, they will see pictures of various animals. If they type an animal's name correctly, the animal will come back to the farm. Pupils will get immediate positive or negative feedback. Pupils with special needs and other pupils might enjoy the text version of this game. In the text version, pupils are asked to listen to the animal's sound and type the animal's name. |
- Pupils are encouraged to experiment with their growing control of the language and are not afraid to make errors.
- Teachers create a supportive environment, one that allows pupils to take risks, to make errors and experiment with the language.
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Pet Quiz: The goal of this quiz is to develop vocabulary that will help pupils describe their pets. On the top of the screen, pupils will see pictures of six common household pets. If they click on the pet, they will see four sentences that describe that pet. Pupils need to read the sentences and decide if they are right or wrong. If they have difficulty reading some of the words, they should use the online dictionary. Pupils need to mark ALL four sentences before they can check their replies.If they mark all four sentences correctly, their pet will start moving. Pupils with special needs and other pupils might enjoy the text version of this game. In the text version, all questions are presented in a straightforward manner on a single page. |
- Pupils are motivated and are willing to invest the effort and persistence needed.
- Pupils build on their prior language and world knowledge.
- Pupils can see the usefulness of what they are learning.
- Pupils have opportunities to develop independent reading habits.
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Teacher's Guide links:
- Teacher's Guide home page
- Fairy Tale Adventures
- Jack Level 1: Unit plan, Task 1, Task 2, Task 3, Task 4, Check
- Jack Level 2: Unit plan, Task 1, Task 2, Task 3, Task 4, Check
- Jack Level 3: Unit plan, Task 1, Task 2, Task 3, Task 4, Check
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